| "I see nothing, Kaneta... It's so empty... But now, it doesn't matter to me anymore."
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Witch of the Night
|Abilities||Going through minds • makes people commit suicide|
|Chapter||Ch.39 - Forest of Blue Mirage Beasts (END)|
The Witch of the Night (밤의 마녀, Bamui Manyeo) is an unusual Dragon Artifact that is able to enter people's minds, even a Contractor's. Hailing from the Chaos element, it is a powerful yet dangerous Artifact.
From its debut, the Witch of the Night is a rather unconventional Dragon Artifact. Not only is its element unheard of (Chaos), but it does not have an actual physical form.
It is kept in a purple cylindrical purse. When opened, the Artifact's core is visible from the inside.
Its Flame Veils are also atypical; its shape consists of numerous rectangles and is angular in format.
The Witch of the Night's main abilities is to invade a person's mind.
- Teleportation: The Dragon Artifact allows its Contractor to send them to wherever they wish to be.
- Regeneration: The Contractor gains incredible healing properties and fast restoration to lost body parts; when Tashia was fatally hit by the Bow of Rahutanoks, she easily regenerated her missing portion of her head without any blood splattered.
- Suicidal Manipulation: At its maximum power, it can induce anyone within 100km of its radius to commit suicide by having them dream of their deepest desires that can never be fulfilled.
|Named Artifacts||Lance of Zainarak • Armor of Altum • Bow of Rahutanoks • Revolver of Kairak|
|Special-Class Artifacts||Fan of the Striking Wind • Dragon Nails • Nadan • Witch of the Night • Door of Dimensions|
|First-Class Artifacts||Flail Whip • Warrior Clubs • Gloves of the Giant|
|Second-Class Artifacts||Moonlight-Slicing Sword • Tailbone Sword|
|Other Dragon Artifacts||Guide Needles • Sphere of Volume • Comb of Injections • Accreting Rope • Button of Direction • Bloody Ropes • Branch of God • Giant Sword • Double-ended Halberd • Branch of Light|